Devil May Cry 3’s battle system allows a player to link attacks, with each weapon having a set number of attacks. If Dante receives damage, the style rating falls if the gauge is “Crazy” or below, it will reset. The longer a player attacks without repetition and evades damage, the higher the score. The gauge registers “Dope” after a few attacks, progressing through “Crazy”, “Blast”, “Alright”, “Sweet”, “SShowtime” to peak at “SSStylish”. Grades are based on time taken to complete a mission, the number of red orbs (game currency, obtained from defeated enemies) gathered, “stylish” combat, item usage and damage received. Stylish combat is the performance of a series of attacks while avoiding damage, and is tracked by an on-screen gauge.
The player’s performance in each mission is graded from D through C, B and A, with top marks of S and SS.
The gameplay in Devil May Cry 3 consists of levels (“missions”) in which players battle enemies, carry out platforming tasks and solve puzzles to progress through the story.